Difference between revisions of "Meta Expressions"

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|Reinforcement of the Lugians 218
 
|Reinforcement of the Lugians 218
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|Bleeargh's Fortitude 219
 
|Bleeargh's Fortitude 219
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|Oswald's Enchantment 220
 
|Oswald's Enchantment 220
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|Siraluun's Blessing 221
 
|Siraluun's Blessing 221
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|Enduring Calm 222
 
|Enduring Calm 222
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|Steadfast Will 223
 
|Steadfast Will 223
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|Ciandra's Fortune 224
 
|Ciandra's Fortune 224
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|Shadow of the Seventh Mule 229
 
|Shadow of the Seventh Mule 229
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|Might of the Seventh Mule 230
 
|Might of the Seventh Mule 230
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|Clutch of the Miser 231
 
|Clutch of the Miser 231
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|Enduring Enchantment 232
 
|Enduring Enchantment 232
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|Critical Protection 233
 
|Critical Protection 233
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|Quick Learner 234
 
|Quick Learner 234
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|Charmed Smith 236
 
|Charmed Smith 236
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|Innate Renewal 237
 
|Innate Renewal 237
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|Archmage's Endurance 238
 
|Archmage's Endurance 238
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|Enhancement of the Blade Turner 240
 
|Enhancement of the Blade Turner 240
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|Enhancement of the Arrow Turner 241
 
|Enhancement of the Arrow Turner 241
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|Enhancement of the Mace Turner 242
 
|Enhancement of the Mace Turner 242
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|Caustic Enhancement 243
 
|Caustic Enhancement 243
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|Fiery Enhancement 244
 
|Fiery Enhancement 244
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|Icy Enhancement 245
 
|Icy Enhancement 245
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|Storm's Enhancement 246
 
|Storm's Enhancement 246
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|Infused Creature Magic 294
 
|Infused Creature Magic 294
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|Infused Item Magic 295
 
|Infused Item Magic 295
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|Infused Life Magic 296
 
|Infused Life Magic 296
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|Infused War Magic 297
 
|Infused War Magic 297
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|Eye of the Remorseless 298
 
|Eye of the Remorseless 298
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|Hand of the Remorseless 299
 
|Hand of the Remorseless 299
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|Master of the Steel Circle 300
 
|Master of the Steel Circle 300
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|Master of the Focused Eye 301
 
|Master of the Focused Eye 301
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|Master of the Five Fold Path 302
 
|Master of the Five Fold Path 302
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|Frenzy of the Slayer 309
 
|Frenzy of the Slayer 309
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|Iron Skin of the Invincible 310
 
|Iron Skin of the Invincible 310
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|Jack of All Trades 326
 
|Jack of All Trades 326
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|Infused Void Magic 328
 
|Infused Void Magic 328
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|InfusedVoid 328
 
|InfusedVoid 328
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|AuraValor 333
 
|AuraValor 333
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|AuraManaFlow 339
 
|AuraManaFlow 339
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|AuraPurity 342
 
|AuraPurity 342
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|AuraCraftsman 343
 
|AuraCraftsman 343
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|AuraSpecialization 344
 
|AuraSpecialization 344
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|MeleeMastery 354
 
|MeleeMastery 354
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|RangedMastery 355
 
|RangedMastery 355
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|SummoningMastery 362
 
|SummoningMastery 362
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|AuraWorld 365
 
|AuraWorld 365
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|Heal Boost Rating 376
 
|Heal Boost Rating 376
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|Vitality Rating379
 
|Vitality Rating379
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|Total DmgRating 307  
 
|Total DmgRating 307  
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|Total DmgResist 308
 
|Total DmgResist 308
 
|}
 
|}

Revision as of 19:39, 20 May 2015

These expressions can set and retrieve variables, control chat output, and more.

This adds the "Expression" meta condition and the "Expression Action" and "Chat Expression" meta actions.

The "/vt mexec [expression]" command is used for testing these expressions

Notes

  • true is the same as 1, false is the same as 0. There are no actual booleans, just numbers.
  • There are two extra operators added since monster expressions: the ^ (xor) operator, and the ; operator. The ; operator works on any two types and simply returns the value of the first one. It has the lowest possible precedence. The idea is to use it to string together commands when you don't care about the result.
  • Unlike monster expressions, meta expressions do not trim spaces from the ends of strings.
  • Set variables persist until cleared by a command or until relog.
  • Formatting during the conversion of number to string is a string like this: http://msdn.microsoft.com/en-us/library/kfsatb94%28v=vs.110%29.aspx
  • All operator characters which occur in a string must be escaped with \
  • All numbers in a string must also be escaped.


Function Information

Expand to view details and available examples.

There are currently 48 meta functions.


testvar[1]

Description: Tests if a meta variable is defined. Returns true if it is, or false otherwise.

Parameter count: 1

Param 0 (String): The variable name to test

Example: testvar[variableName]

getvar[1]

Description: Returns the value of a meta variable, or false if it is not defined.

Parameter count: 1

Param 0 (String): The variable name to get

Example: getvar[exampleVar]

setvar[2]

Description: Sets the value of a meta variable.

Parameter count: 2

Param 0 (String): The variable name to set

Example: variables can be strings or integers

setvar[exampleVar, variable]

setvar[exampleVar, 1]

touchvar[1]

Description: Sets the value of a meta variable to false if the variable was previously undefined. Returns true if the variable was previously defined, or false otherwise.

Parameter count: 1

Param 0 (String): The variable name to touch

Example: touchvar[exampleVar]

clearallvars[]

Description: Undefines all meta variables.
Parameter count: 0

clearvar[1]

Description: Undefines a single meta variable. Returns true if the variable was previously defined, otherwise false.

Parameter count: 1

Param 0 (String): The variable name to clear

Example: clearvar[exampleVar]

getcharintprop[1]

Description: Returns a character intvalue property, or false if the property is not defined.

Parameter count: 1

Param 0 (Number): IntValueKey property id.

getchardoubleprop[1]

Description: Returns a character doublevalue property, or false if the property is not defined.

Parameter count: 1

Param 0 (Number): DoubleValueKey property id.

getcharquadprop[1]

Description: Returns a character quadvalue property, or false if the property is not defined. Because expression variables are doubles, precision will be lost if the value is greater than 2^53-1 (~9 quadrillion)

Parameter count: 1

Param 0 (Number): QuadValueKey property id

getcharboolprop[1]

Description: Returns a character boolvalue property, or false if the property is not defined.

Parameter count: 1

Param 0 (Number): BoolValueKey property id

getcharstringprop[1]

Description: Returns a character stringvalue property, or false if the property is not defined.

Parameter count: 1

Param 0 (Number): StringValueKey property id.

getplayerlandcell[0]

Description: Returns the landcell the player is currently standing in as a number, including the landblock portion
Parameter count: 0

getplayercoordinates[0]

Description: Returns the global 3d coordinates for the player's current location, based on the game physics prediction model. Returns a coordinates object.
Parameter count: 0

coordinategetns[1]

Description: Returns the north/south portion of a coordinates object as a number.

Parameter count: 1

Param 0 (Coordinates): The coordinates object.

coordinategetwe[1]

Description: Returns the west/east portion of a coordinates object as a number.

Parameter count: 1

Param 0 (Coordinates): The coordinates object.

coordinategetz[1]

Description: Returns the z (vertical) portion of a coordinates object as a number.

Parameter count: 1

Param 0 (Coordinates): The coordinates object.

coordinatetostring[1]

Description: Returns the the string representation of a coordinates object.

Parameter count: 1

Param 0 (Coordinates): The coordinates object.

coordinateparse[1]

Description: Builds a coordinates object from a string. It should be of the form '00.0N, 00.0W'. Z coordinates are not specified. Returns false in case of parse failure.

Parameter count: 1

Param 0 (String): The coordinates string.

coordinatedistancewithz[2]

Description: Returns the 3d distance between two coordinates. The result is a number specified in meters.

Parameter count: 2

Param 0 (Coordinates): The first coordinates object.

Param 1 (Coordinates): The second coordinates object.

coordinatedistanceflat[2]

Description: Returns the 2d distance between two coordinates. The result is a number specified in meters. Z coordinates are ignored.

Parameter count: 2

Param 0 (Coordinates): The first coordinates object.

Param 1 (Coordinates): The second coordinates object.

wobjectgetphysicscoordinates[1]

Description: Queries the game's physics prediction model for the coordinates of a given object. Returns a coordinates object.

Parameter count: 1

Param 0 (WorldObject): The world object to examine.

wobjectgetname[1]

Description: Returns the name string for a given world object.

Parameter count: 1

Param 0 (WorldObject): The world object to examine.

wobjectgetobjectclass[1]

Description: Returns the objectclass for a given world object, as a number.

Parameter count: 1

Param 0 (WorldObject): The world object to examine.

wobjectgettemplatetype[1]

Description: Returns the game template type for a given world object, as a number.

Parameter count: 1

Param 0 (WorldObject): The world object to examine.

wobjectgetisdooropen[1]

Description: Returns the a boolean indicating if a door object is open.

Parameter count: 1

Param 0 (WorldObject): The door world object to examine.

wobjectfindnearestmonster[0]

Description: Returns a world object for the nearest monster, or false if no monsters are visible. Ignores blacklisted monsters.
Parameter count: 0

wobjectfindnearestdoor[0]

Description: Returns a world object for the nearest door, or false if no doors are visible.

Parameter count: 0

Example: http://www.virindi.net/junk/door.jpg

wobjectfindnearestbyobjectclass[1]

Description: Returns a world object for the nearest object of a given class number, or false if no matching objects are visible.

Parameter count: 1

Param 0 (Number): The objectclass number to look for.

wobjectfindininventorybytemplatetype[1]

Description: Returns a world object for the first inventory object of a given template type number, or false if no matching objects are visible.

Parameter count: 1

Param 0 (Number): The template type number to look for.

Example: http://www.virindi.net/junk/expr-usingtemplates.jpg

wobjectfindininventorybyname[1]

Description: Returns a world object for the first inventory object of a given name, or false if no matching objects are visible.

Parameter count: 1

Param 0 (String): The item name to look for.

wobjectfindininventorybynamerx[1]

Description: Returns a world object for the first inventory object of a given name regex, or false if no matching objects are visible.

Parameter count: 1

Param 0 (String): The item name to look for. This parameter is a regex.

wobjectgetselection[0]

Description: Returns a world object for the selected object, or false if nothing is selected.
Parameter count: 0

wobjectgetplayer[0]

Description: Returns a world object for the player.

Parameter count: 0

actiontryselect[1]

Description: Attempts to select a world object.

Parameter count: 1

Param 0 (WorldObject): The world object to attempt to select.

Example: http://www.virindi.net/junk/select.jpg

actiontryuseitem[1]

Description: Attempts to use a world object by itself (like a potion or door).

Parameter count: 1

Param 0 (WorldObject): The world object to attempt to use.

actiontryapplyitem[2]

Description: Attempts to use a world object on another world object. Returns false if failed and true if the attempt could possibly succeed.

Parameter count: 2

Param 0 (WorldObject): The world object to use first.

Param 1 (WorldObject): The world object to be used on.

isfalse[1]

Description: Takes any type and returns true if and only if it is a number with value 0 (false). Returns false otherwise.

Parameter count: 1

Param 0 (Any): The object to examine

istrue[1]

Description: Takes any type and returns true if and only if it is a number with a value other than 0 (true). Returns false otherwise.

Parameter count: 1

Param 0 (Any): The object to examine

iif[3]

Description: Examines the first parameter. If it is true, the second parameter is returned. Otherwise, the third parameter is returned. (If the first parameter is not a number, the third parameter is returned.)

Parameter count: 3

Param 0 (Any): The object to examine

Param 1 (Any): What to return if the first parameter is true.

Param 2 (Any): What to return if the first parameter is not true

randint[2]

Description: Returns a random integer between min and max

Parameter count: 2

Param 0 (Number): Minimum

Param 1 (Number): Maximum

cstr[1]

Description: Converts a number to a string.

Parameter count: 1

Param 0 (Number): The number to convert

strlen[1]

Description: Returns the number of characters in a string, as a number.

Parameter count: 1

Param 0 (String): The string to examine

getobjectinternaltype[1]

Description: Returns the internal typeid for a given object as a number. Values are: 0=none, 1=number, 3=string, 7=object.

Parameter count: 1

Param 0 (Any): The object to examine

cstrf[2]

Description: Converts a number to a string using a specified format.

Parameter count: 2

Param 0 (Number): The number to convert

Param 1 (String): The format string to use. See: http://msdn.microsoft.com/en-us/library/kfsatb94.aspx

stopwatchcreate[0]

Description: Creates and returns a stopwatch object. Counting is not started.

Parameter count: 0

Example: http://www.virindi.net/junk/stopwatch.jpg

stopwatchstart[1]

Description: Starts counting on a stopwatch. Returns the stopwatch

Parameter count: 1

Param 0 (Stopwatch): The stopwatch to start

stopwatchstop[1]

Description: Starts counting on a stopwatch. Returns the stopwatch.

Parameter count: 1

Param 0 (Stopwatch): The stopwatch to stop

stopwatchelapsedseconds[1]

Description: Measures the number of seconds elapsed on a stopwatch.

Parameter count: 1

Param 0 (Stopwatch): The stopwatch to query


Object Properties

ObjectClass
Unknown 0
MeleeWeapon 1
Armor 2
Clothing 3
Jewelry 4
Monster 5
Food 6
Money 7
Misc 8
MissileWeapon 9
Container 10
Gem 11
SpellComponent 12
Key 13
Portal 14
TradeNote 15
ManaStone 16
Plant 17
BaseCooking 18
BaseAlchemy 19
BaseFletching 20
CraftedCooking 21
CraftedAlchemy 22
CraftedFletching 23
Player 24
Vendor 25
Door 26
Corpse 27
Lifestone 28
HealingKit 29
Lockpick 30
WandStaffOrb 31
Bundle 32
Book 33
Journal 34
Sign 35
Housing 36
Npc 37
Foci 38
Salvage 39
Ust 40
Services 41
Scroll 42
CombatPet 43
NumObjectClasses 44
getcharintprop
Species 2
ContainerSlots 7
BurdenUnits 5
TotalValue(pyreal) 20
SkillCreditsAvail 24
Level 25
Rank 30
Deaths 43
DateOfBirth(unix) 98
Gender 11
Age(seconds) 125
XPForVPReduction 129
ChessRank 181
Heritage 188
FishingSkill 192
SocietyRibbonCount(CH) 287
SocietyRibbonCount(WEB) 288
SocietyRibbonCount(RB) 289
Reinforcement of the Lugians 218
Bleeargh's Fortitude 219
Oswald's Enchantment 220
Siraluun's Blessing 221
Enduring Calm 222
Steadfast Will 223
Ciandra's Fortune 224
Shadow of the Seventh Mule 229
Might of the Seventh Mule 230
Clutch of the Miser 231
Enduring Enchantment 232
Critical Protection 233
Quick Learner 234
Charmed Smith 236
Innate Renewal 237
Archmage's Endurance 238
Enhancement of the Blade Turner 240
Enhancement of the Arrow Turner 241
Enhancement of the Mace Turner 242
Caustic Enhancement 243
Fiery Enhancement 244
Icy Enhancement 245
Storm's Enhancement 246
Infused Creature Magic 294
Infused Item Magic 295
Infused Life Magic 296
Infused War Magic 297
Eye of the Remorseless 298
Hand of the Remorseless 299
Master of the Steel Circle 300
Master of the Focused Eye 301
Master of the Five Fold Path 302
Frenzy of the Slayer 309
Iron Skin of the Invincible 310
Jack of All Trades 326
Infused Void Magic 328
InfusedVoid 328
AuraValor 333
AuraManaFlow 339
AuraPurity 342
AuraCraftsman 343
AuraSpecialization 344
MeleeMastery 354
RangedMastery 355
SummoningMastery 362
AuraWorld 365
Heal Boost Rating 376
Vitality Rating379
Total DmgRating 307
Total DmgResist 308

Examples

Test for proximity to any portal.

coordinatedistancewithz[wobjectgetphysicscoordinates[wobjectfindnearestbyobjectclass[14]],getplayercoordinates[]]<5

Use closest portal.

actiontryuseitem[wobjectfindnearestbyobjectclass[14]]

Check if you have any Aged or Durable Legendary Keys in your inventory.

getobjectinternaltype[wobjectfindininventorybynamerx[\^\(Aged\|Durable\) Legendary Key\$]]==7

Check if there is any object currently selected.

getobjectinternaltype[wobjectgetselection[]]==7

Save the selected items name in a variable.

setvar[keyName,wobjectgetname[wobjectgetselection[]]]